Project Points

Project Points, commonly abbreviated as PP, are and were a form of counting the industrial power of a nation and its ability to conduct research, construct buildings and facilities and to create rockets.

The PP system was originally introduced by former administrator/moderator Ascensiam after the KSPRP left the main Kerbal Space Program forums. Unofficial limits on industrial capability were introduced by some players during the RP's time on the main forums, but were never endorsed or used by a large amount of players.

Ever since they were first introduced, PP have been used at a rate of 1PP per hour. For example, a 20PP project would take 20 hours of real-time to complete.

Before November 2012
Originally, Project Points, along with Military Points, or MP, were determined by the pixel count of a given player's nation on the map. From there, that number acted as a cap - without outside help, one could not pass that cap (Usually around 40-60PP for most nations, although outliers were plentiful) at one time. So long as one did not pass that cap, PP was essentially limitless. PP caps could be increased through colonization, a system that was present for a short time and allowed already-existing nations to colonize Kortugan land.

Eventually, players began to blatantly abuse this system by claiming huge amounts of land to gain the most amount of PP. In additions, nations would occasionally merge, giving them twice the industrial and miltiary capability of the original nations. In order to balance this, PP was turned into a set limit - 100PP for balanced nations, 120 for industrial nations (Which lowered their military cap to 80 Military Points) or 80PP for military nations (Which increased the nation's military cap to 120PP). In order to stop nations from building things out of their tech level, a decades system was also introduced, limiting nations to stay within a certain 1900's decade's real life tech level for a few weeks before advancing to the next decade. Colonization remained, but now had no explicit purpose.

After November 2012
Following the November 2012 reboot, the PP system, as with almost every other major system in the roleplay, underwent a balancing transition. The Kerbit and Megakerbit were added as currencies, with one Megakerbit being equal to 1,000,000 Kerbits and 1PP. Megakerbits were obtained through taxes, and spent directly whenever one underwent a PP project.

This change triggered a slight uproar from several members of the roleplay, who claimed it took some of the fun out of the RP. As a slight compromise, 1PP was changed to .5 megakerbits without any changes to the PP costs of projects and tech research.